81 items found

Licenses: License Not Specified Tags: ACM.ComputingMilieux_PERSONALCOMPUTING Types: publication Groups: Datacite Organisations: RISIS2OpenData

Filter Results
  • publication

    dedup_wf_001--998ea1b61d740d15bc1da6b26e607729

    Additional file 1. Timeline of the case.
  • publication

    Additional file 2 of Developing a toolkit for engagement practice: sharing po...

    Additional file 2. Sharing Power with Communities in Priority-Setting for Health Research Projects: A Toolkit. Worksheet 1.
  • publication

    Additional file 11 of Exercising with Baxter: preliminary support for assisti...

    Additional file 11 Gameplay flow of the Handclap Game.
  • publication

    dedup_wf_001--17ccfa5c7bbb6e8a4d1a6f8a317b3eb2

    Timeline. (DOCX 28 kb)
  • publication

    dedup_wf_001--d56250fb0ce0356023bef0b59d01b266

    Additional file 2. Test library—a list of all papers used to determine the effectiveness of trialled search strings.
  • publication

    dedup_wf_001--36dbcfdd315fa1ed1404964ceda693e5

    Additional file 1: Screenshot of LabForGames Warning serious game.
  • publication

    Supplemental material for Using Game-Based Virtual Classroom Simulation in Te...

    Supplemental material for Using Game-Based Virtual Classroom Simulation in Teacher Training: User Experience Research by Özge Kelleci and Nuri Can Aksoy in Simulation & Gaming
  • publication

    dedup_wf_001--f3e4885c6ed92a7dee2d9338955de111

    Table S2. Responses to the smart phone addiction scale. (DOCX 16 kb)
  • publication

    Additional file 3 of Acceptability and appropriateness of a perinatal depress...

    Additional file 3. Mothers and Babies Group Program: Semi-Structured Interview for Intervention Participants. Description of data: Interviewee script for interviews with...
  • publication

    Additional file 1: of The effectiveness and cost-effectiveness of strength an...

    Table S1. Exercise description and corresponding games. Figure S1. An example of a participant Exergame schedule. Table S2. Games and description of play. (DOCX 876 kb)
  • publication

    Video Game Data - The Untouched Potential of the Gamer as a Data-Generator

    While there has been a wealth of research on video games themselves and on gamers' behaviors within games there has been little scholarship on how researchers can use gamer...
  • publication

    Characterisitcs_of_Articles_Reviewed – Supplemental material for Examining Bo...

    Supplemental material, Characterisitcs_of_Articles_Reviewed for Examining Board Gameplay and Learning: A Multidisciplinary Review of Recent Research by Rebecca Yvonne Bayeck in...
  • publication

    Schau Genau! A Gaze-Controlled 3D Game For Entertainment And Education

    Eye tracking devices have become affordable. However, they are still not very much present in everyday lives. To explore the feasibility of modern low-cost hardware in terms of...
  • publication

    Authenticity, authentication and experiential authenticity: telling stories i...

    This article examines how different types of authenticity and authentication work together to inspire museum stories, and personal identification with them, in ways that...
  • publication

    Additional file 2: of Cafeteria assessment for elementary schools (CAFES): de...

    CAFES paper form. This file contains the paper version of the CAFES tool. (PDF 1586 kb)
  • publication

    Additional file 2: of Correlates of the Women’s Development Army strategy imp...

    Figure S1. Intervention timeline. An implementation timeline for L10 K’s strategies. (PDF 50 kb)
  • publication

    Additional file 7 of Exercising with Baxter: preliminary support for assistiv...

    Additional file 7 Gameplay flow of the Agility Game.
  • publication

    Communicating Maritime Spatial Planning: The MSP Challenge approach

    Abstract The MSP Challenge uses game technology and role-play to support communication and learning for Marine/Maritime Spatial Planning. Since 2011, a role-playing game, a...